Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!ads.com!killer!usenet From: anders@verity.com (Anders Wallgren) Newsgroups: comp.sys.mac.programmer Subject: Re: MacApp & C++ destructors Message-ID: <1991Apr16.010101.26184@verity.com> Date: 16 Apr 91 01:01:01 GMT References: <9827@etsu.CMI.COM> <1991Apr13.235903.26110@ux1.cso.uiuc.edu> <1991Apr14.015647.3521@verity.com> <13080@goofy.Apple.COM> Sender: usenet@verity.com (USENET News) Reply-To: anders@verity.com (Anders Wallgren) Organization: Verity, Inc., Mountain View, CA Lines: 17 In-Reply-To: lsr@Apple.COM (Larry Rosenstein) In article <13080@goofy.Apple.COM>, lsr@Apple (Larry Rosenstein) writes: >In article <1991Apr14.015647.3521@verity.com> anders@verity.com (Anders Wallgren) writes: >> >>This is one of the penalties of using an Object Pascal library from >>C++ - you also can't use multiple inheritance and I think overloading >>is also a no-no. > >Strictly speaking, this isn't true. Just because you are linking with >MacApp doesn't mean you can't use the full power of C++ in classes that you >write. You can implement the internals of your app with "native" C++ >objects if you choose. > Correct - I didn't mean to imply that you couldn't use C++ to it's fullest in non-{MacApp/TObject} related classes. anders