Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!ncar!asuvax!ukma!usenet.ins.cwru.edu!ysub!psuvm!cxt105 From: CXT105@psuvm.psu.edu (Christopher Tate) Newsgroups: comp.sys.mac.programmer Subject: Re: Palette Manager question Message-ID: <91106.222240CXT105@psuvm.psu.edu> Date: 17 Apr 91 02:22:40 GMT References: <91106.132819CXT105@psuvm.psu.edu> <2019@optima.cs.arizona.edu> Organization: Penn State University Lines: 35 The answer I got was quite useful, as far as it goes, but.... In article <2019@optima.cs.arizona.edu>, gerhard@cs.arizona.edu (Gerhard Mehldau) says: > [ ... ] the easiest way to do it is to use the new GWorld calls in 32-bit >QuickDraw -- all you need to do is pass in "gTable" when you create the >offscreen GWorld, as in > > Rect rect; > GWorldPtr pixmap; > > NewGWorld(&pixmap,gDepth,&rect,gTable,NULL,0L); > >This way you don't have to worry about saving/restoring CLUTs; 32-bit >QuickDraw >automagically takes care of it for you. Unfortunately, I can't find documentation for the 32-bit Quickdraw calls *anywhere*. Is this yet another truly useful facility which is only documented in Inside Macintosh VI? The only things I've been able to scrounge up are some not-very-useful files under /pub/dts/mac/docs or some such at apple.apple.com, and the tech note called "So many bitmaps, so little time," which doesn't tell me what I need to know. Where are the 32-bit Quickdraw calls documented, and how can I get hold of them? I'm getting pretty sick of all this "only available on the developer CD's" stuff.... ------- Christopher Tate | | "Idle lawyers tend to become politicians, cxt105@psuvm.psu.edu | so there is a certain social value {...}!psuvax1!psuvm.bitnet!cxt105 | in keeping them busy." cxt105@psuvm.bitnet |