Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!kuhub.cc.ukans.edu!caen!hellgate.utah.edu!fcom.cc.utah.edu!npd.novell.com!newsun!spaterso Newsgroups: comp.sys.novell Subject: Re: Networked games Message-ID: <1991Apr17.155358.11789@novell.com> From: spaterso@ka.excelan.com (Scott Paterson) Date: 18 Apr 91 00:52:12 CDT Sender: news@novell.com ( Lines: 26 The News Manager) Nntp-Posting-Host: ka Reply-To: spaterso@ka.excelan.com (Scott Paterson) Organization: Novell, Inc., San Jose, Ca References: <1991Apr16.183522.3392@magnus.acs.ohio-state.edu> Distribution: usa Date: Wed, 17 Apr 1991 15:53:58 GMT In article <1991Apr16.183522.3392@magnus.acs.ohio-state.edu> earp@magnus.acs.ohio-state.edu (James K Earp) writes: > > >I was wondering if anybody knew of any networkable games that many >users can play simultaneously. I was originally thinking of a network >chess game, but I suppose other games might lend themselves to this You know how people play long distance chess games where one game might last for a month or more? How about a wide area network chess game? I thought that you could use NetWare MHS. Write an user agent that is the chess game. You tell it who you are playing against such as joe@nyc and when you make a move, the application submits a message to MHS addressed to joe.chess@nyc. The message is received by the other player's chess application which then processes the move when Joe opens his chess front end. The next game would be Backgammon. I'm going to do write this eventually unless someone else does since it could be sometime before I manage it. -Scott