Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uunet!orca!undies!pmartz From: pmartz@undies.dsd.es.com (Paul Martz) Newsgroups: comp.sys.sgi Subject: lines and libraries Message-ID: <1991Apr17.144853.17441@dsd.es.com> Date: 17 Apr 91 14:48:53 GMT Sender: usenet@dsd.es.com Reply-To: pmartz@undies.dsd.es.com (Paul Martz) Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT Lines: 22 Nntp-Posting-Host: 130.187.85.56 I have been developing some code on a Personal Iris GT which draws primarily vectors. Using the v3f function, I was getting about 135K vecs/sec, so I tried move/draw instead and started getting about 165K vecs/sec. From this I deduced that move/draw is optimized for the Personal Iris. Then I sent the compiled executable to a friend who has a VGX. He wrote back that vector performance was the worst he'd ever seen: 155K vecs/sec! (Still using move/draw.) So I have two questions: 1) Is it normal to see move/draw perform better on a Personal Iris GT than a VGX? I really should be using v3f for VGX machines, right? 2) Is the libgl_s.a library shipped with a Personal Iris different from what's shipped with a VGX? I.e., could I have my friend recompile/relink on the VGX and get different results? -- -paul pmartz@dsd.es.com Evans & Sutherland