Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!ucbvax!sima.sintef.no!kalle From: kalle@sima.sintef.no (Karl Henrik Eggestad) Newsgroups: comp.sys.sgi Subject: Re: Gouraud shading bug(?) on 4D20G under 3.3.2 Message-ID: <6884.9104180633@nazgul.sima.sintef.no> Date: 18 Apr 91 06:33:05 GMT Sender: usenet@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 30 I have a similar problem with a code that works very well on my 4D25TG but really sc**ws up on my 4D320VGX. That as well is with Gouraud-shaded polys (triangs and quads) that have a nice soft shade on the 4D25 but are multi- colored facets on the VGX. The code was recompiled from the 25 to the 320... Vitals are . IRIX 3.3.1 on both . infinite lighting model . pretty simple shading model . no textures . model size ... less than 3,000 polygons Any hints ? I hate to tell all my users that... oh well.. you better stick to the Personal Iris.. the VGX isn't feeling too well these days..." Mail or post (if info is of public interest) Karl Eggestadm research scientist SINTEF Industrial math, Norway ========================================================================================== Opinions are mine, but my employer would mean the same things if he knew is' Opinions are mine, but my employer would mean the same things if he knew his own good... ====================================================================================