Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!decwrl!sgi!shinobu!odin!bennett From: bennett@sgi.com (Jim Bennett) Newsgroups: comp.sys.sgi Subject: Re: Gouraud shading bug(?) on 4D20G under 3.3.2 Message-ID: <1991Apr18.170720.17960@odin.corp.sgi.com> Date: 18 Apr 91 17:07:20 GMT References: <1991Apr17.205152.21270@sun1.ruf.uni-freiburg.de> Sender: news@odin.corp.sgi.com (Net News) Distribution: comp Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 23 In article <1991Apr17.205152.21270@sun1.ruf.uni-freiburg.de> ra@sun1.ruf.uni-freiburg.de (Christoph Ramshorn) writes: > > > We recently upgraded to 3.3.2 on our 4D20G and have a problem with >Gouraud shading since: some triangles are rendered in green or magenta hues >regardless of their actual color; the edges of those triangle edges are colored >correctly, though. Which triangles show those wrong colors depends on light >source position (infinitely distant lights used), but the effect does not seem >to follow any rule. This bug(?) is also observable the "flip (martini, x29, >etc.)" demos. I tried running flip on a similar configuration (my machine was a GR1.2, a later rev of the graphics board), and I didn't see any problem. I haven't received any bug reports like this from the field. Is any one else out there experiencing a problem like this? >Christoph Ramshorn, Geologisches Institut, Albertstr.23-B >D-7800 Freiburg i.Br., West Germany >ra@trias.geologie.uni-freiburg.de >Phone +49 761 203 2408 Fax +49 761 203 2463 Jim Bennett (bennett@sgi.com)