Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!cs.uoregon.edu!ns.uoregon.edu!milton!hlab From: d90-erl@nada.kth.se (Erland Lewin) Newsgroups: sci.virtual-worlds Subject: 3-D audio Message-ID: <1991Apr19.024402.7549@milton.u.washington.edu> Date: 18 Apr 91 17:20:12 GMT Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Royal Institute of Technology, Stockholm, Sweden Lines: 19 Approved: cyberoid@milton.u.washington.edu Could anyone tell me about generating 3-D audio, or recommend some references? I'm particularly curious about how the brain knows if a sound is coming from straigh ahead or from the rear. It would be fun to experiment with this on some cheap hardware (Apple IIGS), for example make a game where the interface is only audio - you run around chasing something that sends out a sound, for example. Virtually yours, Erland ============================================================= Erland Lewin d90-erl@nada.kth.se Happy Hacking! =============================================================