Xref: utzoo comp.lang.pascal:6352 rec.games.programmer:3492 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!munnari.oz.au!uhccux!uhunix2.uhcc.Hawaii.Edu!bsasaki From: bsasaki@uhunix2.uhcc.Hawaii.Edu Newsgroups: comp.lang.pascal,rec.games.programmer Subject: Optimizing Arcade Games Message-ID: <12610@uhccux.uhcc.Hawaii.Edu> Date: 23 Apr 91 11:40:57 GMT Article-I.D.: uhccux.12610 Sender: news@uhccux.uhcc.Hawaii.Edu Followup-To: comp.lang.pascal Organization: University of Hawaii Lines: 16 Hello, thank you all for the info about MCGA. I currently have BGVGA256.BGI up and running on my MCGA system (199,319) and 256 colors. I am just beginning to learn how to program a simple arcade game in pascal, and currently using PutImage and GetImage extensively for animation, ie.. writing the image, then XORing the old image position. I was wondering if I should continue on this path for animation. Will I run into memory problems if I use too many images. Or worse yet, will the program become too slow to be recognised as an arcade game after updating 4-5 images on the screen? Please give me some hints on how to optimize my program and tricks or philosophies that anybody can give me. I am using Turbo Pascal 5.0. Thank you very much. Aloha! newbie 'I wanna go back to my little grass shack..'