Xref: utzoo comp.ivideodisc:681 comp.multimedia:378 alt.books.technical:341 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!think.com!mintaka!ogicse!orstcs! From: curlandm@prism.CS.ORST.EDU (Matt Curland) Newsgroups: comp.ivideodisc,comp.multimedia,alt.books.technical Subject: Looking for recent literature on interactive technology Keywords: videodisc interactive teaching programming software Message-ID: <1991Apr20.075554.21135@lynx.CS.ORST.EDU> Date: 20 Apr 91 07:55:54 GMT Sender: @lynx.CS.ORST.EDU Followup-To: curlandm@prism.cs.orst.edu Organization: Oregon State University, Computer Science Dept. Lines: 27 Nntp-Posting-Host: prism.cs.orst.edu Greetings! Considering the large amount of interest in interactive technologies today, I thought there would have been more literature available than what I'm finding. Well, maybe I'm looking in the wrong places. Anyway, I'm particularly interested in recent (post 1987) literature dealing with interactive (particularly videodisc) software development. Any sort of studies made that might show that certain approaches get better response from the end user of the system would be especially interesting. For example, are mouse-operated programs more easily accepted? How much control should the user have of the direction of the session? What kind of complaints are reported from users? We are producing a level III program to go with a Spanish language video series. The discs will have none of the interactivity coded onto them, it will be completely controlled by the external software, which is the Quest Authoring Language. Thanks in advance for any references you may be able to supply. (By the way, for any one that's interested, one good intro book is *Interactive Video*, by Richard Schwier, Educational Technology Publications, Englewood Cliffs, NJ, 1987) Matt Curland.. . . . . . . curlandm@prism.cs.orst.edu _____________________________________________________________________________