Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: awessels@ccwf.cc.utexas.edu (Allen Wessels) Newsgroups: comp.sys.amiga.advocacy Subject: Re: Platform Statistics Message-ID: <47651@ut-emx.uucp> Date: 22 Apr 91 16:32:55 GMT References: <4990@dftsrv.gsfc.nasa.gov> <1991Apr21.190034.7785@zorch.SF-Bay.ORG> Sender: news@ut-emx.uucp Reply-To: awessels@ccwf.cc.utexas.edu (Allen Wessels) Organization: The University of Texas at Austin Lines: 16 In article <1991Apr21.190034.7785@zorch.SF-Bay.ORG> xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: >The Mac market, another poster notes, seems to have a dearth of _good_ >games, and (if 10% is accurate), an installed base of 5,000,000 units is >a juicy target. My only guess for why so few excellent games exist on >the Macs is the rumored difficulty of fighting ones way past the >operating system's barriers to successful code. I'll tell you why the Mac doesn't have the game market other machines have. There are basically 2 reasons. First, Apple has actively discouraged thinking of the Mac as a game machine. The other reason is that the installed color base hasn't been that large. Both of these things have changed in the last year or so. As far as excellent games go, I like Falcon, Vette!, Harpoon, Sim City, and SimEarth on the Mac. We also have icky ports of things like Curse of the Azure Bonds.