Newsgroups: comp.sys.amiga.games Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!bronze!lothario!tagreen From: tagreen@lothario.ucs.indiana.edu (Todd Green) Subject: Re: DM hints cont. Message-ID: <1991Apr21.210148.18823@bronze.ucs.indiana.edu> Sender: news@bronze.ucs.indiana.edu (USENET News System) Organization: Indiana University Computing Services References: Date: Sun, 21 Apr 91 21:01:48 GMT Lines: 28 In article johnn@amiglynx.UUCP (John Niforatos) writes: >......continued from last message >(when you have saved the game and ready to turn the computer off), get as >close as possible to a wall and cast the spell. Since the spell cant go >forward, it explodes in the square you are standing on. >On level 5, after the riddle room, go to the room all the way to the right, >kill the beholder, and flip the switch which turns on the blue teleporter. If >you are wondering how much damage a weapon does if thrown, throw it into the >teleporter, and quickly turn to face the exit....the object will come flying >from the wall and hit you. Speaking of spells, and blasting yourself....I seem to remember that there was a vast differnce in the power of spells between the Atari version and the IIGS version. (Never tested it on the Amiga). The last time I played on a ST was back in 88 so my memory's a little foggy but I think the fireballs were in the neighborhood of 500-600 points, whereas on the GS they were only 200-300 for similiar characters. Was the code changed? Anyone from FTL care to enlighten us? (Or has my memory completely gone :) ). Todd P.S. The fire resistance spells seemed to be very different also. -- Internet: tagreen@bronze.ucs.indiana.edu NeXTMail: tagreen@lothario.ucs.indiana.edu BitNet: tagreen@iubacs.bitnet