Xref: utzoo rec.games.programmer:3488 comp.sys.amiga.games:6047 comp.sys.amiga.programmer:2880 comp.sys.mac.programmer:23897 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!munnari.oz.au!yoyo.aarnet.edu.au!sirius.ucs.adelaide.edu.au!jpotter From: jpotter@ucs.adelaide.edu.au (Jonathan Potter) Newsgroups: rec.games.programmer,comp.sys.amiga.games,comp.sys.amiga.programmer,comp.sys.mac.programmer Subject: Re: Survey Message-ID: <3068@sirius.ucs.adelaide.edu.au> Date: 23 Apr 91 00:57:20 GMT References: <1991Apr22.213530.22508@mintaka.lcs.mit.edu> Followup-To: rec.games.programmer Organization: Information Technology Division, The University of Adelaide, AUSTRALIA Lines: 24 In article <1991Apr22.213530.22508@mintaka.lcs.mit.edu> rjc@geech.gnu.ai.mit.edu (Ray Cromwell) writes: >In article dickerson@vf.jsc.nasa.gov writes: >>What platform type(s) do your games support? >> Amiga [ ]500 [ ]3000 [ ]5000 > Hmm, Amiga5000? :-) Is this a message sent back in time from the future? >The Amiga family is A500[C or P], A1000, A2000[HD], A2500/[20/30], > A3000-16, A3000-25/[50/100], and A3000UX[B/D]. I guess you can >add CDTV to that too. > The A5000 is a product put out by some European company, which from what I can tell is basically an A500 with an 030/881 in it (no flames please if I'm wrong). It is billed as being faster than an A3000, but this is based only on the slightly faster clock speed of the 030, and doesn't take into account the 32 bit chip ram, etc.. Of course, it stuffs Commodore up if they ever wanted to build an A5000 sometime in the future, as 5000 is a nice figure, and 6000 isn't really :-) Jon -- | Jonathan Potter | | Life is like a piece of | | P.O. Box 289 | jpotter@itd.adelaide.edu.au | spinach... | | Goodwood, SA | FidoNet : 3:680/829 | | | Australia 5034 | | Sort of green and wrinkly |