Path: utzoo!utgpu!cunews!bnrgate!bigsur!bnr-rsc!mascot@bnr.ca From: mascot@bnr.ca (Scott Mason) Newsgroups: comp.sys.amiga.games Subject: Re: Ports of Call - the Emergency Message-ID: <4396@bnr-rsc.UUCP> Date: 24 Apr 91 00:37:27 GMT References: <1907c1b3.ARN1c5f@adspdk.UUCP> Sender: news@bnr-rsc.UUCP Organization: Bell-Northern Research, Ottawa, Ontario, Canada Lines: 17 In article <1907c1b3.ARN1c5f@adspdk.UUCP> hclausen@adspdk.UUCP writes: > >Now, how do I save the guy in the life fleet? Sail in from the same direction at a rate just faster than the life raft is drifting. Brush the raft lightly w/ the side of the ship. Alternately, sail in the same direction just slower and let the raft run up against your side. By the by, I played this at a friends, but it seems very repetitive and boring. Is there anything more to it than buying your ship, then picking routes and cargo over and over? I came to hate the few "arcade" segments. Scott. PS. Sorry, I do not have email access. Do not reply by mail. Sorry again. --