Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!masscomp!mark From: mark@masscomp.westford.ccur.com (Mark Thompson) Newsgroups: comp.sys.amiga.graphics Subject: Re: lightwave & anim mapping Keywords: lightwave, anim mapping Message-ID: <61927@masscomp.westford.ccur.com> Date: 22 Apr 91 22:15:47 GMT References: <4256@pluto.dss.com> Organization: Concurrent Computer Corp. Westford MA. Lines: 33 In article <4256@pluto.dss.com>, dave@pluto.dss.com (Dave Monachello) writes: > Hi again, > Thanks for the answers to my previous questions. I hope this isn't another > RTFM question but where in the lightwave manual is mapping anims onto objects > described. Also where is the part about particle systems? If it isn't Anim mapping was added by Allen at the last minute under the request of Todd Rundgren. I don't recall if it made it into the documentation. As for particle systems, I don't remember seeing any mention of them at all in the manual. So here is some info on each: Create a sequence of images called filename where xxx is a 3 digit numerical sequence like 000 to 056. Then go into the images section of Lightwave and select load sequence. At the requestor, give it the filename (without the xxx) and then lightwave will sequence through them for each frame in the animation. Just specify that image when in surfaces and sequencing is automatic. Note, I believe you can use any number of digits you like but that number must be consistent throughout the sequence. I always use 3. Particles are simply single point polygons. You can create them in the modeler by selecting a single point and hitting

(keyboard short-cut for make polygon). They can be used for all sorts of things including explosions, waterfalls, rain, stars, etc. By setting motion blur in the camera section, they will leave trails when zooming past the cameras view when moved rapidly in an animation. Allen said he plans to further exploit their use in future versions of the software, but they are still fully functional now. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~