Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!van-bc!outbound!e._john_love From: e._john_love@outbound.wimsey.bc.ca (E. John Love) Message-ID: Organization: Outbound Communications Newsgroups: comp.sys.amiga.graphics Subject: Re: Animations from IFF images (query) Date: 23 Apr 91 09:52:25 PDT > Does anyone know of package - PD or commercial - that is capable of making >an animation from a series of IFF files? What I am looking for is a program >that will create the animation and allow it to be played without having to >use >the original package. I think that DPaint III allows you to animate, but does >not produce a stand-alone output (?) - thus you need DP III to get anywhere. > > The famous juggler demo is a good example of what I am looking for, because >the animation is run by calling a utility (movie I think) that will play the >stored scenes. > > I have got an idea of how these are made - storing the first image and then >the >differences between one image and the next or by compressing the images, and >decompressing them at play back time, - but no idea of how to do it. > > It would be great if a program for doing this was on a Fish disk, but if >not, >then having to buy it would not be the end of the world. > 1) Deluxe Paint III has it's "Play" program, a separate utility used to load and play DPaint III anims, wuthout loading the entire DPaint III program, or you can use a PD player utility called "SuperView", which works great and is only around 5K in size! 2) There's also "MakeAnim", a PD utility that will compile an animation from a script containing a list of IFF images. I've found it handy for finishing test animations in Sculpt-Animate 4D, when, for some strange reason, Sculpt-Animate wouldn't be able to finish creating my animation file. Hope this helps! Cheers!! "Imitation is the Sincerest Form of Television..." ------------------------------------------------------- E. John Love S.S. Outbound BBS Vancouver, BC CANADA (604) 322-9579 e._john_love@outbound.wimsey.bc.ca