Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!emory!ogicse!orstcs! From: divineg@prism.CS.ORST.EDU Newsgroups: comp.sys.amiga.programmer Subject: 3D stuff & quick line drawing Message-ID: <1991Apr21.081925.4722@lynx.CS.ORST.EDU> Date: 21 Apr 91 08:19:25 GMT Sender: @lynx.CS.ORST.EDU Organization: Oregon State University, Computer Science Dept. Lines: 13 Nntp-Posting-Host: prism.cs.orst.edu Here's my situation: I've coded and coded and coded and finally found a way to crudely rotate 3 dimensional objects ... now all of you wizards out there, what's the quickest way to draw a line? I'd like to do it with the Blitter (I can use the processer to calculate while I draw lines) or is it better to use the 68'? By the way, I'm using C & asm (pretty original, huh?). Please post your responses, I'm interested in what kind of discussion follows..... Yenivid Edalg 8^) (E-Mail me at divineg@prism.cs.orst.edu)