Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!caen!hellgate.utah.edu!fcom.cc.utah.edu!cc.utah.edu!cc.usu.edu!slmvk From: slmvk@cc.usu.edu Newsgroups: comp.sys.amiga.programmer Subject: Copper/Dynamic mode questions Message-ID: <1991Apr22.101552.47507@cc.usu.edu> Date: 22 Apr 91 16:15:52 GMT Organization: Utah State University Lines: 20 I have some questions on the dynamic hires/ham modes: 1. If I understand correctly, DHR uses a standard HiRes (640 width) screen, but changes the palette eveney line to give more colors. My question: why change the palette only once per line? I've seen demos that change palettes every eight pixels (hires copper resolution sucks!), so why can't DHR? Is it because it has to change all 16 colors? 2. How, exactly does DHA work? How come I never see anything that uses it? My guess: it changes the palette when necessary to eliminate the fringing effect of HAM. If this is true, wouldn't this be better in some ways than DHR? Also, what are the chances of C= ever introducing an upgraded copper chip (faster=higher horiz. resolution, I THINK)? Wy guess would be NEVER, because all previous programs that used copper lists would be totally messed! Jon Taylor SLMVK@cc.usu.edu