Xref: utzoo comp.sys.atari.8bit:4742 comp.sys.atari.st:37414 comp.sys.apple2:14910 alt.bbs:5104 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!rutgers!bobsbox!graphics!bobl From: bobl@graphics.rent.com (Bob Lindabury - SysAdm) Newsgroups: comp.sys.atari.8bit,comp.sys.atari.st,comp.sys.apple2,alt.bbs Subject: Re: BBS Programs Message-ID: <0uBP15w164w@graphics.rent.com> Date: 20 Apr 91 12:14:44 GMT References: <1991Apr19.234501.7190@unlinfo.unl.edu> Organization: The Graphics BBS (2D,3D,GIF,Animation) +1 908/469-0049 Lines: 29 greg@hoss.unl.edu (Lig Lury Jr.) writes: > There are several choices though for the Apple // series. Proline gets > lots of raves it seems. GBBS "Pro" is nice, and you're not restricted to > using AppleSoft BASIC. (It's nice to get away from line numbers once in > awhile.) Its language (ACOS) is similar to BASIC, but is more structured. You don't have to use the line numbers in BASIC when you edit your Proline source. You can pickup MD-BASIC which gives you alot of the power and comfort of a C compiler but it is actually a BASIC to Applesoft translater. MD-Basic allows you to write your programs in a text editor and then compile them into plain-jane Applesoft. You can setup defines and includes in your source as well as call in libs and such. It's the ONLY way to program for Applesoft. Also, you can use a program like Program Writer which is basically a word-processor for BASIC programs. Either way, it's simple, easy and powerful. MD-Basic also comes with a decompiler so you can take plain BASIC programs and decompile them into MD-Basic source with labels and word-variables etc, etc. -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878