Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!bionet!apple!tahoe!jimi!arrakis!alfter From: alfter@nevada.edu (SCOTT ALFTER) Newsgroups: comp.sys.apple2 Subject: Re: Apple IIe SCSI Card. Is It Worth Using? Message-ID: <1991Apr22.044832.10718@nevada.edu> Date: 22 Apr 91 04:48:32 GMT References: <1991Apr20.195605.11602@unlinfo.unl.edu> <1991Apr20.231612.22116@nntp-server.caltech.edu> Sender: news@nevada.edu (News Administrator) Organization: University of Nevada, System Computing Services Lines: 24 In article <1991Apr20.231612.22116@nntp-server.caltech.edu> toddpw@nntp-server.caltech.edu (Todd P. Whitesel) writes: >What's going on is the actual file on disk is huge, but the file length is >set to just the opening code... >...Such loaders are almost definitely Disk ][ or Dos 3.3 >specific, and you are not going to be able to get them to work under ProDOS >without patching them.... ...or deleting them. As you mentioned, the purpose of the loader was to keep molasses-slow DOS 3.3 from loading the whole program in one shot. ProDOS is fast enough, though. Once you have the complete file on a ProDOS disk (fix the file length under DOS 3.3 to do this), just BLOAD the file into place and find the end of the loader. Once you've found it, BSAVE it back to disk, sans loader. It should now work with no problems. (I've even hacked some of the old games into SYS files that call the ProDOS QUIT code when you hit Control-Reset. Play a few rounds of Pac-Man, for instance, and when you're sick of it, hit Control-Reset and you're back in Davex. Slick, ain't it? :-) ) Scott Alfter-----------------------------_/_---------------------------- Support Operation Apple Storm! / v \ Apple II: Internet: alfter@uns-helios.nevada.edu ( ( the power to be your best! GEnie: S.ALFTER \_^_/