Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!spool.mu.edu!cs.umn.edu!uc!noc.MR.NET!gacvx2.gac.edu!hhdist From: RJW0180%TNTECH.BITNET@CUNYVM.CUNY.EDU Newsgroups: comp.sys.handhelds Subject: RE: ML tetris Message-ID: Date: 23 Apr 91 17:14:00 GMT Lines: 18 Return-path: <@CUNYVM.CUNY.EDU:RJW0180@TNTECH.BITNET> To: handhelds@gac.edu X-VMS-To: IN%"handhelds@gac.edu" > In a posting of [15 Apr 91 06:15:48 GMT] > frechett@spot.Colorado.EDU (-=Runaway Daemon=-) writes: > > > If the keys were in some resonable layout the fact that it also > > rotates the pieced the wrong direction might not bug me as much.. ;) > > All Tetrixen seem to rotate the same way, though. Sure as h*ll is > counter-intuitive to rotate counter-clockwise. At least my brain > resists it. Perhaps it was intentional, to make the original game a > little more difficult? > > -- Jan Brittenson > bson@ai.mit.edu Why does everyone keep saying this? The '4' key rotates the piece one way, and the left-shift key rotates it the other! -Randy Weems RJW0180@TNTECH