Path: utzoo!utgpu!news-server.csri.toronto.edu!helios.physics.utoronto.ca!ists!yunexus!rreiner From: rreiner@yunexus.YorkU.CA (Richard Reiner) Newsgroups: comp.sys.ibm.pc.hardware Subject: Re: C64 emulation. Message-ID: <22498@yunexus.YorkU.CA> Date: 21 Apr 91 23:16:19 GMT References: <1991Apr21.041312.1@watt.ccs.tuns.ca> Organization: York U. Computing Services Lines: 18 macdonaldk@watt.ccs.tuns.ca writes: >re: emulation of a C64 on an IBM-PC. >My guess is that sprite and collision detection cannot be efficiently emulated >through software, which is the only way possible with an IBM PC. On the other hand, the C64 can do 36 dhrystones/sec (according to the machine rankings included with the dhrystone benchmark source), while a cached 386-33 does a best-case 13500 dhrystones/sec (according to my own measurements: dhrystone 2.0 compiled with MS C 5.1, generating 286-specific instructions, using the register option). Thus a 386-33 is 375 times as fast as a C64. I think this means that a cached 386-33 can emulate the video features of a C64 at full speed. At least. But why would you want to? //richard