Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!munnari.oz.au!bruce!goanna!minyos.xx.rmit.oz.au!s907396 From: s907396@minyos.xx.rmit.oz.au (Miramar [Eugene Mok]) Newsgroups: comp.sys.ibm.pc.misc Subject: Re: C/MS Sound Chips for Sound Blaster Message-ID: <1991Apr22.184115.11017@minyos.xx.rmit.oz.au> Date: 22 Apr 91 18:41:15 GMT Article-I.D.: minyos.1991Apr22.184115.11017 References: <16575@chaph.usc.edu> Organization: RMIT Computer Centre, Melbourne Australia. Lines: 19 siebert@zetkin.opal (Steffen Siebert) writes: >I own a Sound Blaster, but i don't know, if my SB have this optional Sound Chips and what they are used for. Can somebody explain me, how i can find out what chips my SB owns and why i should get the optional ones? Have a look at your SB. There should be 2 empty sockets if you don't have the CMS chips. Buying and plugging in the chips will give you 12-voice C/MS stereo music. Most games that support Adlib also have the option of Soundblaster on it. Will choosing one or the other make any difference if I have the CMS chips installed? Is it worth it getting the CMS chips if I only use the SB for games? Will the CMS option offer additional sound/music together with the Adlib compatibility of SB? -- -----/ _ _ \-------------------------------------------------------------------- | o o | Eugene Mok s907396@minyos.xx.rmit.oz.au (Melbourne OZ) \ ^ / eugene@pogo.ai.mit.edu (USA) ------\ o /---------------------------------------------------------------------