Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!wrdis01!gatech!hubcap!ncrcae!ncr-sd!se-sd!huffman From: huffman@se-sd.SanDiego.NCR.COM (Bill Huffman) Newsgroups: comp.sys.ibm.pc.misc Subject: Re: C/MS Sound Chips for Sound Blaster Message-ID: <4559@se-sd.SanDiego.NCR.COM> Date: 23 Apr 91 16:33:54 GMT References: <16575@chaph.usc.edu> <1991Apr22.184115.11017@minyos.xx.rmit.oz.au> Reply-To: huffman@se-sd.SanDiego.NCR.COM (Bill Huffman) Organization: NCR Corp., Systems Engineering - San Diego Lines: 20 In article <1991Apr22.184115.11017@minyos.xx.rmit.oz.au> s907396@minyos.xx.rmit.oz.au (Miramar [Eugene Mok]) writes: >siebert@zetkin.opal (Steffen Siebert) writes: >>I own a Sound Blaster, but i don't know, ... CMS Sound Chips and what they >>are used for. Can somebody explain me, ... why i should get the optional ones? ... >Most games that support Adlib also have the option of Soundblaster on it. >Will choosing one or the other make any difference if I have the CMS chips >installed? Is it worth it getting the CMS chips if I only use the SB for >games? Will the CMS option offer additional sound/music together with the >Adlib compatibility of SB? I got an early version of the SB, it had the CMS chips when I bought it. My experience is that few games support CMS. Those that do also support Adlib or SB. The sound is better when I use the SB (or Adlib) mode. The question is: What do I use the CMS chips for? P.S. This should not be taken as a flame on SB. It is GREAT! Besides Adlib it has the great voice input/output capability. Many games (new ones) use the SB voice capability.