Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uwm.edu!spool.mu.edu!news.cs.indiana.edu!ux1.cso.uiuc.edu!uxa.cso.uiuc.edu!dawg6844 From: dawg6844@uxa.cso.uiuc.edu (Race Bannon) Newsgroups: comp.sys.mac.games Subject: Re: RoboSport Message-ID: <1991Apr21.025920.1792@ux1.cso.uiuc.edu> Date: 21 Apr 91 02:59:20 GMT References: <5518@mindlink.bc.ca> <1991Apr18.064640.12350@ux1.cso.uiuc.edu> <1991Apr18.190203.4131@agate.berkeley.edu> Sender: usenet@ux1.cso.uiuc.edu (News) Organization: University of Illinois at Urbana Lines: 25 pdubois@tornado.Berkeley.EDU (Paul DuBois) writes: << My explanation of RoboSport deleted.>> >I took a look a demo of this in the computer store. It only comes with three >different map layouts; can you create more? When you look at the reduced map >the scale along the sides of the screen seems to indicate that huge playing >fields are possible, but none of the three sceneries included a really large >one. Is there an editor somewhere maybe, or is Maxis planning on releasing >"scenery disks" for $24.95 in a couple of months? (coming next... SimRoboSport!) >pdubois@ocf.berkeley.edu Yes, if you go into 'custom game' mode, there are 12 (18?) more sizes of playing fields available. They still fall into the three categories of Rubble, Computer, and Suburb, though. Since the terrains are stored in small extra files, I wouldn't be surprised to see more terrains coming out soon. Again, RoboSport is an excellent game. -- _______________________________________________________________________________ Dan Walkowski | To understand recursion, Univ. of Illinois, Dept. of Comp. Sci. | you must first understand recursion. walkowsk@cs.uiuc.edu |