Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!spool.mu.edu!cs.umn.edu!uc!noc.MR.NET!gacvx2.gac.edu!vax1.mankato.msus.edu!t303grey From: t303grey@vax1.mankato.msus.edu Newsgroups: comp.sys.mac.games Subject: Re: PolarDA Questions Message-ID: <1991Apr23.135347.489@vax1.mankato.msus.edu> Date: 23 Apr 91 19:53:47 GMT References: <58537@siemens.siemens.com> Organization: Mankato State University Lines: 28 In article <58537@siemens.siemens.com>, hampel@demon.siemens.com (Ken Hampel) writes: > I recently got into PolarDA. It's a shareware puzzle/game similar > to a PC/Unix game called Sokoban. I have an "alpha" release 1.0a2 > and I was wondering if: > - There is a newer version around? > - Paying the shareware fee would activate the missing features? > - The docs have a Minnesota address and a Japan address. Where > do I send the fee? > > This is a really neat game, but before I pay for it, I'd like to > know that I'll be getting some much-needed features such as: > - Save a level > - Keep a score file with a history of level and number of moves > - Go to any level > - Keyboard controls (it's real annoying when the arrow changes and > you don't notice because you're going fast) > - Undo a move (this would be REALLY nice) > > Thanks in advance for any info. Yes, PolarDA is a neat game isn't it. It is in fact based on the concept of old PC games Sokoban ( originary written for FM-7 made by Fujitu ). Some function mentioned here isn't implemented in 1.0a6 ( the latest version ) intentionally to make the game more challenging. I'm still in Minesota so give me an e-mail. Go.