Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!lll-winken!cert!netnews.upenn.edu!king.mcs.drexel.edu!utruth From: utruth@mcs.drexel.edu (Troy A. Ruth) Newsgroups: comp.sys.mac.games Subject: Re: Dragon's Lair (1?) Message-ID: <1991Apr24.014654.23047@mcs.drexel.edu> Date: 24 Apr 91 01:46:54 GMT References: <1991Apr19.045654.13091@aar.alcatel-alsthom.fr> Sender: Troy A. Ruth Organization: Drexel University, Dept. of Math. and Comp. Sci. Lines: 22 Besides the fact that the keys are 0: sword, 2: down 4: back 6: forward and 8: up, Be advised that you get *ONE* keystroke for each movement, i.e. DON'T continuosly BANG '0' to make the sword go, or you'll foul things up. Picking the right time to hit the key contributes significantly to whether or not the action will work and also to how much score you will receive. To get by the draw bridge, don't hit any keys, wait until you fall through, THEN just before the monster strikes, hit the '0' ONCE to take a swipe with your sword. As soon as the sword swipe is complete, hit 8 to quickly climb out of the hole and into the next segment. You're on your own from here, but have fun through the rapids! Remember, THINK before you hit a key, because you'll only get one shot! Troy A. Ruth Troy A. Ruth