Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!stanford.edu!leland.Stanford.EDU!earthsea.stanford.edu!gyugyi From: gyugyi@earthsea.stanford.edu (Paul Gyugyi) Newsgroups: comp.windows.ms.programmer Subject: Re: Dynamic Dialogs in Actor Keywords: Actor Dialogs Buttons Message-ID: <1991Apr22.162252@earthsea.stanford.edu> Date: 22 Apr 91 23:22:52 GMT References: <6203@graphite32.UUCP> <1991Apr17.050112.28564@isc.rit.edu> <6236@graphite32.UUCP> Sender: news@leland.Stanford.EDU (Mr News) Reply-To: gyugyi@earthsea.stanford.edu (Paul Gyugyi) Distribution: usa Organization: Stanford University Lines: 29 To all Actor users: I want to start an Actor e-mail newsletter, which I guess I'll post to this group. I would like people to send me 1 to 3 page letters of hints about using Actor. For example, I'm writing a nethack-like adventure game, and I'll talk about how to redraw screens where every character could be a different color, in an efficient way. I'll also talk about how to use the WRT with actor, since I got it with TPW. If you have some words of wisdom, here's a place to pass them on... and to Bill Dyer in particular: |> Dialog1 := new(DialogDesign); |> addItem(Dialog1, newDefButton(DlgItem, "OK", IDOK, 50@50, 32@16, 0)); |> addItem(Dialog1, newDefButton(DlgItem, "Cancel", IDOK, 50@70, 32@16, 0)); You should only have one 'Def' button, and that becomes the default. The others should just be newButton or something... One warning about Dynamic Dialogs: If you have too many controls, it won't work (I forget whether it crashed or what). But above a dozen controls, (your milage may vary), you should go with resource file dialog boxes. I remember a thread on Compu$erve about this a while ago. -- Paul Gyugyi gyugyi@earthsea.stanford.edu