Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!uakari.primate.wisc.edu!aplcen!hall From: hall@aplcen.apl.jhu.edu (Marty Hall) Newsgroups: comp.ai Subject: Re: HI-Q game Message-ID: <1991Apr24.131323.24225@aplcen.apl.jhu.edu> Date: 24 Apr 91 13:13:23 GMT References: <1991Apr24.055054.16724@cunixf.cc.columbia.edu> Reply-To: hall@aplcen.apl.jhu.edu (Marty Hall) Organization: AAI Corp AI Lab, JHU P/T CS Faculty Lines: 20 In article <1991Apr24.055054.16724@cunixf.cc.columbia.edu> pss4@cunixb.cc.columbia.edu (Paul S Shannon) writes: >I've recently been introduced to a game I believe is distributed >by Mattel as "HI-Q". It consists of a cross-shaped board made of >holes in which pegs can be placed: [Description of peg-jumping game and asking for computer methods to solve it] Historical note: A solution to this is described in the original MIT AI Memo "Hakmem" (Memo #239). I think the solution was due to Bill Gosper, and was considered quite an achievement at that early time (running on a PDP-1 in assembler (?)). - Marty Hall ------------------------------------------------------ hall@aplcen.apl.jhu.edu, hall%aplcen@jhunix.bitnet, ..uunet!aplcen!hall Artificial Intelligence Lab, AAI Corp, PO Box 126, Hunt Valley, MD 21030 (setf (need-p 'disclaimer) NIL)