Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!kithrup!sef From: sef@kithrup.COM (Sean Eric Fagan) Newsgroups: comp.arch Subject: Re: Bitfield instructions--a good idea? Message-ID: <1991Apr24.170030.25517@kithrup.COM> Date: 24 Apr 91 17:00:30 GMT References: <1991Apr23.053619.13474@kithrup.COM> <9104231527.AA09611@iecc.cambridge.ma.us> <3365@crdos1.crd.ge.COM> Organization: Kithrup Enterprises, Ltd. Lines: 21 In article <3365@crdos1.crd.ge.COM> davidsen@crdos1.crd.ge.com (bill davidsen) writes: > I have been waiting for frame buffers to come out with an option to >map the whole thing in extended memory, say between 15-16MB. I predicted >this as a popular enhancement when EGA first came out, and I was wrong. >I find it hard to belive that no one has done this, since even a 286 can >use it, but I don't know of anyone who has. I have an old Cornerston card and monitor, capable of 1600x1280x1. Really nice. It maps into memory as a 512k chunk of memory (I know, I know, that isn't 512k worth of graphics). It's got one minor problem making it useless for me (namely, reads of the odd bytes aren't possible), but they had the right idea. There is at least one video card for EISA which maps into 0xd0000000, I believe. Takes a megabyte there. -- Sean Eric Fagan | "I made the universe, but please don't blame me for it; sef@kithrup.COM | I had a bellyache at the time." -----------------+ -- The Turtle (Stephen King, _It_) Any opinions expressed are my own, and generally unpopular with others.