Xref: utzoo comp.graphics:17467 sci.math:17001 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!ithaca!garry From: garry@ithaca.uucp (Garry Wiegand) Newsgroups: comp.graphics,sci.math Subject: Triangularization Message-ID: <1991Apr24.073450.22659@ithaca.uucp> Date: 24 Apr 91 07:34:50 GMT Followup-To: comp.graphics Organization: Ithaca Software Lines: 23 I am looking for references on the subject of transforming an arbitrary polyhedron or polyhedral mesh into a "nice" 6-connected triangular mesh, by introducing a minimal number (or near-minimal) number of extra (redundant) edges and vertices and perhaps a zero-width hole or two. The construct, if I had it, I think would lend itself to some pleasant graphics rendering optimizations. It seems like work must already have been done on this subject, among the triangle-strip people or the finite-element people, or even the mathematicians, but so far I'm totally spinning my wheels in the library trying to find it. Help would be appreciated - a recent reference or two to get me started on the right track is all I need. (If there's related code on-line somewhere, far be it from me to turn that down either.) Thanks. Followups to comp.graphics. Garry Wiegand --- Ithaca Software, Alameda, California ...!uunet!ithaca!garry, 415 523-5900 x219