Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!batcomputer!cornell!uw-beaver!ssc-vax!bcsaic!dee From: dee@bcsaic.UUCP (Thomas Dee) Newsgroups: comp.graphics Subject: How do I derive a perspective transformation matrix?? Message-ID: <45886@bcsaic.UUCP> Date: 24 Apr 91 16:37:55 GMT Organization: Boeing Computer Services AI Center, Seattle Lines: 17 I have a camera mounted at some [x,y,z] looking at a figure on the z=0 plane. Is there a way to derive the perspective transformation matrix without knowing any of the angles that the camera is mounted at? I can put a square (or anything else) of known dimensions on the z=0 plane to use for this calibration. Any hints would be welcome. Everything that I have ever studied shows how to create a perspective view but I have not been able to figure out how to "reverse engineer" the problem. Thanks a lot, Tom.... dee@atc.boeing.com