Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!asuvax!noao!amethyst!winfree@.math.arizona.edu From: winfree@.math.arizona.edu (Art Winfree) Newsgroups: comp.graphics.visualization Subject: surface rendering of fuzzy cloud Message-ID: <2594@amethyst.math.arizona.edu> Date: 28 Apr 91 17:26:01 GMT Sender: news@amethyst.math.arizona.edu Distribution: usa Organization: Dept. of Mathematics, University of Arizona 85721 Lines: 13 Does anybody know how to render the surface of a fuzzy 3D cloud of data points? The "cloud" is actually supposed to be a 2D surface, but the algorithm which generates it is not perfect, and typically produces a sheet of points of variable thickness. In places, the sheet is only 1 point thick. We tried placing the cloud in a large 3D array then hitting it with Marching Cubes-like surface finders, but always with unsatisfactory results. B-splining the surface points was rejected because the points are totally unordered, and ordering into rectangular array of control points is precluded by complex geometry of cloud. Any suggestions? ATW