Xref: utzoo comp.object:3385 comp.software-eng:5477 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!cs.uoregon.edu!ogicse!pdxgate!parsely!percy!nosun!hilbert!jeff From: jeff@hilbert.uucp (Jeff Freedman) Newsgroups: comp.object,comp.software-eng Subject: Re: Documenting OO Systems Message-ID: <1991Apr27.231303.14133@hilbert.uucp> Date: 27 Apr 91 23:13:03 GMT References: <1991Apr17.175106.5581@hilbert.uucp> <4365.2816ec94@iccgcc.decnet.ab.com> Organization: Cypress Semiconductor Northwest, Beaverton Oregon Lines: 12 In article <4365.2816ec94@iccgcc.decnet.ab.com> kambic@iccgcc.decnet.ab.com (George X. Kambic, Allen-Bradley Inc.) writes: >Novels have critics and readers with opinions. Software must unequivocally >meet requirements at some point or it "don't fly". You need engineers for >that. Much software also has critics and users with opinions. And novels do have to meet some requirements, such as decent grammar and coherency. Perhaps we're arguing from different ends of the industry. I would probably agree that the embedded software controlling an anti-lock braking system is closer to "engineering", while a fantasy roll-playing game is closer to "art". -- Jeff Freedman