Newsgroups: comp.sys.amiga.audio Path: utzoo!utgpu!cunews!ags From: ags@scs.carleton.ca (Alexander George Morison Smith) Subject: Re: To all mod player programmers, my personal wishlist Message-ID: <1991Apr25.145445.6722@ccs.carleton.ca> Keywords: Intuition, modules players, Amiga, Programmers, Powerpacker Sender: news@ccs.carleton.ca (news) Organization: School of Computer Science, Carleton University, Ottawa, Canada References: <1991Apr24.110733.22225@cs.ruu.nl> Date: Thu, 25 Apr 1991 14:54:45 GMT In article <1991Apr24.110733.22225@cs.ruu.nl> jjverkui@cs.ruu.nl (Hans Verkuil) writes: >To all module player programmers in the Amiga world: >I want to have a module player that has the following features: > >o Supports (at least) Sound/NoiseTracker and MED (up to 3.0) modules >... One more minor one: o Tells the operating system that it is using the audio channels. Intuitracker 1.1 crashes when something else does audio, such as the speech device announcing the time. Other players have similar problems. IT 1.2 seems to fix this by allocating the audio channels to itself. Other module players should do the same to be truely multitasking friendly. If you want to get fancy, audio priority and channel stealing would be neat. o An ambitious player could use fast memory (or even hard drive space) for storing samples, only copying the needed parts to chip memory just before the sample is used. That would allow an explosion in sample size. After all, only four samples are ever active at once, why not keep the rest somewhere where there is lots of space?. - Alex