Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!ogicse!intelhf!ichips!iwarp.intel.com!gargoyle!chinet!miroc!caw From: caw@miroc.Chi.IL.US (Christopher A. Wichura) Newsgroups: comp.sys.amiga.games Subject: Re: GODS demo posted to ab20 Message-ID: Date: 23 Apr 91 06:46:16 GMT References: <10965@mirsa.inria.fr> <10735@hub.ucsb.edu> <1991Apr22.105158.26630@hollie.rdg.dec.com> Lines: 15 In article <1991Apr22.105158.26630@hollie.rdg.dec.com> jamie@heavy.enet.dec.com writes: >It's very typical, standard-wise, of the Bitmaps. Everything they've >done has been pretty well perfect. They tend to tackle a different area Hardly. So far, not one game of theirs has worked on an A3000. Not even SpeedBall II, which came out after the release of the A3000. I haven't seen GODS, though... But I'm not holding my breath about it, either. #include -=> CAW Christopher A. Wichura Multitasking. Just DO it. caw@miroc.chi.il.us (my amiga) ...the Amiga way... u12401@uicvm.uic.edu (school account)