Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!spool.mu.edu!uunet!munnari.oz.au!bruce!goanna!minyos.xx.rmit.oz.au!s892011 From: s892011@minyos.xx.rmit.oz.au (Mr.Scary) Newsgroups: comp.sys.amiga.games Subject: Cadaver help and general questions (*SPOILERS*) Message-ID: <1991Apr26.140909.12813@minyos.xx.rmit.oz.au> Date: 26 Apr 91 14:09:09 GMT Article-I.D.: minyos.1991Apr26.140909.12813 Distribution: comp Organization: RMIT Computer Centre, Melbourne Australia. Lines: 34 I'm stuck in a major may on level 3 of Cadaver. I'm in then Diplomats section and I don't know what to do. This is what I've done thus far: (Begin *SPOILERS*) - Killed the golem to retrieve the key off his head. - Found the silver sign of the war gods. - Put the wands of Durrigan and Laguna on the apppropriate altars. - Found the key behind the shield. I have a small non-descript key, and a heavy brass key, neither of which will open anything. I also have the ram's skull. I can't get anywhere though - all the doors are locked, and I don't have any handles for the three lever slots. (End of *SPOILERS*) There are a few things about Cadaver's game-play that bother me. Firstly, the way movement slows down *painfully* when there are a lot (ie. 4 or more) of objects lying around, even though they're inanimate. And secondly, the sound tends to screw up a lot. Often the clunk, scrape, etc. samples will be played a lot slower than they should, and the little tunes that are played when you do something of significance or drink a stamina potion will be played badly out of tune, especially when they're playing out of separate channels and not in the same key as each other :( If anyone can offer any help or suggestions, please don't hesitate. This is a truly awesome game, and I want to finish it ! Mr.Scary ---------------------------- "Aw, Mom, you know I'm not like other guys ! I'm s892011@minyos.xx.rmit.oz.au nervous, and my socks are too loose !" -- Waldo