Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!sample.eng.ohio-state.edu!purdue!news.cs.indiana.edu!samsung!emory!gatech!mcnc!ecsgate!seq!rsmith From: rsmith@seq.uncwil.edu (Ross Smith) Newsgroups: comp.sys.amiga.games Subject: Re: M.U.L.E. Message-ID: <1465@seq.uncwil.edu> Date: 26 Apr 91 20:02:21 GMT Organization: Univ. of North Carolina @ Wilmington Lines: 34 here comes the quarterly M.U.L.E. thread again... to summarize : 1) everyone agrees it was/is a great game. 2) everyone wishes they could get it in something other than 8-bit machine format 3) EA aint gonna do squat about it because they only ever sold a small amount (comparitively) of M.U.L.E. units just like condoms are the most frequently shoplifted item, because of need and popularity, so was M.U.L.E. copied often, by many people, because of 'need' and popularity and ease of learning. if 10% of the people that 'love' the game had bought it, perhaps a port would already have been done. I've got my registered copy (for my 64) ... I dont think they really care about anyone on here saying 'me and all my freinds would buy it' because of past experience. they look at it 2 ways... 1) it is of limited appeal... so a few sales... 2) is is too good, so many copies, so a few sales... either way, it is not in EAs interests to do a port. Keep that little 8-bit humming, or go buy a Nintendo. Of course the retail of M.U.L.E. for the Nintendo is on the order of $50+ (granted, that was last x-mas...) Anyway, they aint gonna port it. Live with it. Next subject. Ross