Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!csd4.csd.uwm.edu!gblock From: gblock@csd4.csd.uwm.edu (Gregory R Block) Newsgroups: comp.sys.amiga.games Subject: Re: WONDERLAND -- GET THIS GAME! Message-ID: <11492@uwm.edu> Date: 27 Apr 91 23:30:53 GMT References: Sender: news@uwm.edu Reply-To: gblock@csd4.csd.uwm.edu Lines: 21 Originator: gblock@csd4.csd.uwm.edu From article , by swildner@channelz.gun.de (Sascha Wildner): > Hello, all you adventure freaks! Wonderland is out for the Amiga and it's one > of the best adventures I've ever seen. It consists of four disks, supports > four (!) different resolutions (LoRes/NonInterlace with 16 colors, > HiRes/NonInterlace with 4 grey shades [I suppose this is for people who are > too used to the ST's monochrome mode], HiRes/Interlace with 16 colors [for > the Amiga 3000 owners] and HiRes/Interlace monochrome with no graphics [for > all hardcore text adventure gurus]), comes with animated graphics, wonderful > sound and a menu/window system that has to be seen to be believed. Just the > thing for all those mourning about the exitus of Infocom. Does it multitask? If so, does it chew and spit out processor time? What's the storyline? (or is that obvious?) Greg -- ------------------------------------------------------------------------------ All opinions are my own, and not those of my employer. Why? He doesn't know I'm doing this. -Wubba