Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!casbah.acns.nwu.edu!nucsrl!tellab5!chinet!miroc!caw From: caw@miroc.Chi.IL.US (Christopher A. Wichura) Newsgroups: comp.sys.amiga.games Subject: Re: WONDERLAND -- GET THIS GAME! Message-ID: Date: 28 Apr 91 12:21:58 GMT References: <11492@uwm.edu> Lines: 47 In article <11492@uwm.edu> gblock@csd4.csd.uwm.edu (Gregory R Block) writes: >From article , by swildner@channelz.gun.de (Sascha Wildner): >> Hello, all you adventure freaks! Wonderland is out for the Amiga and it's one >> of the best adventures I've ever seen. It consists of four disks, supports >> four (!) different resolutions (LoRes/NonInterlace with 16 colors, >> HiRes/NonInterlace with 4 grey shades [I suppose this is for people who are >> too used to the ST's monochrome mode], HiRes/Interlace with 16 colors [for >> the Amiga 3000 owners] and HiRes/Interlace monochrome with no graphics [for >> all hardcore text adventure gurus]), comes with animated graphics, wonderful >> sound and a menu/window system that has to be seen to be believed. Just the >> thing for all those mourning about the exitus of Infocom. > >Does it multitask? If so, does it chew and spit out processor time? The game is from Virgin Mastertronic. They are not know for being all that kind to the system. However, based on the way the game works, it would be very much to their advantage to use intuition to handle all the windowing instead of having to reinvent the wheel. However, I will remain skeptical until someone states otherwise. I've seen the pictures in adverts for it that have the IBM VGA screens and the game looks impressive. It's a text adventure with graphics for various parts of it as well as automapping (Beyond Zork/Zork Zero style). In fact, the game looks like something that might have come from Infocom if they were still around today as more than a name. Anyway, this is a game which under no circumstances should it not be 1) os friendly, 2) multitasking and 3) HD installable (especially if it's four disks...). Also, I'd hardly consider it to be the kind of game that would be a CPU pig. >What's the storyline? (or is that obvious?) The add for the game is not very clear. Basically you play the part of Alice and have to solve many strange and demented puzzles. What the ultimate object of the game is, I don't know. If they actually implemented this game well (meaning it meets the criteria I listed above), I'd buy this game in a second. But the publisher worries me... Maybe they are just acting as distributer for a smaller software house? -=> CAW Christopher A. Wichura Multitasking. Just DO it. caw@miroc.chi.il.us (my amiga) ...the Amiga way... u12401@uicvm.uic.edu (school account)