Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!van-bc!rsoft!mindlink!a763 From: Scott_Busse@mindlink.bc.ca (Scott Busse) Newsgroups: comp.sys.amiga.graphics Subject: Re: lightwave & anim mapping Message-ID: <5637@mindlink.bc.ca> Date: 26 Apr 91 03:17:54 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 13 >> bobl@graphics.rent.com writes: Lightwave will read these in >> directly. (referring to Promotion paths)... Bob, I'm not familiar with Pro-Motion, (although I tried an early demo version of it) so perhaps you can tell me something about it. Does it somehow include spline/acceleration/deceleration info that is translated as a path object to Lightwave? This sounds like a similar technique to Sculpt-Animate 4D, where the points of the object/spline are significant, as in 1 point per frame. Is this how Lightwave interprets the info? Thanks for your help! -- * Scott Busse email: O O O_ _ ___ ..... * CIS 73040,2114 ||| /|\ /\ O/\_ / O )=| * scott_busse@mindlink.UUCP l | | |\ / \ /\ _\ * scott_busse@mindlink.bc.ca Live Long and Animate... \