Path: utzoo!utgpu!news-server.csri.toronto.edu!torsqnt!hybrid!torag!utdoe!generic!pnet91!taob From: taob@pnet91.cts.com (Brian Tao) Newsgroups: comp.sys.apple2 Subject: Re: GS Talking games? Message-ID: <650@generic.UUCP> Date: 24 Apr 91 04:15:06 GMT Sender: root@generic.UUCP Organization: People-Net [pnet91], Etobicoke, ON Lines: 16 From lwv27@CAS.BITNET (Larry W. Virden ext. 2487): > I have seen the One armed Bandit and the Milestones 2000 shareware > programs which 'talk' to the user. Does anyone of other GOOD > shareware talking programs? Has anyone gotten around to writing a > good lowcost and low restriction talking toolset? Huh? Since when did One-Armed Bandit and Milestones support the speech toolkit? I think you're getting speech synthesis ('talking' to the user) mixed up with sound sampling. Ken just made very good use of his HyperStudio digitizer when he wrote OAB and Milestones (as well as Plunder, his other Reliefware game). It's not really talking to you, the speech is just a sound effect in the game. Brian T. Tao *B-) | t569taob@bluffs.scar.utoronto.ca | "Though this be U of Metro Toronto | - or - | madness, yet there Scarberia, ON | taob@pnet91.cts.com | is method in 't."