Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!meaddata!johnt From: johnt@meaddata.com (John Townsend) Newsgroups: comp.sys.handhelds Subject: Re: ML tetris (and Hextris) Message-ID: <4078@meaddata.meaddata.com> Date: 26 Apr 91 15:54:49 GMT References: <1991Apr15.061548.12826@colorado.edu> <3982@meaddata.meaddata.com> <4017@meaddata.meaddata.com> <1627@fs1.ee.ubc.ca> Sender: usenet@meaddata.com Organization: Mead Data Central, Dayton OH Lines: 25 In article <1627@fs1.ee.ubc.ca>, jmorriso@ee.ubc.ca (John Paul Morrison) writes: |> Hextris looks interesting, but let me suggest something a little more different: |> |> how about a tetris with 5 fold symmettry?? I think you need only two pieces (parallograms) |> with angles involving 36 and 72 degrees (ie the golden mean is in there somewhere). |> Tetris is just a tesselation problem, so this five-fold tetris could be very interesting, |> especially since there is no general algorithm (so they say). |> |> yah, we could call it Pentris (Penrosetris?) Surely you jest. :-) Seriously, has anyone seen the three-dimensional Tetris? I believe I saw an arcade video game of this once. Each piece was composed of four CUBES and fell into a rectangular-prismic play area. Rotation was possible around three axes, and translation was over a plane instead of just right and left. The player had to fill in a whole plane, rather than just a line. I think I'll have to pass on the three-dimensional Penro-hextris... -- John Townsend Internet: johnt@meaddata.com c/o Mead Data Central UUCP: ...!uunet!meaddata!skibum!johnt P.O. Box 933 Telephone: (513) 865-7250 Dayton, Ohio, 45401