Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod.mps.ohio-state.edu!think.com!paperboy!hsdndev!husc6!genrad!rep From: rep@genrad.com (Pete Peterson) Newsgroups: comp.sys.handhelds Subject: Re: Black Box game for the HP-48SX Message-ID: <41226@genrad.UUCP> Date: 26 Apr 91 21:44:37 GMT References: <1991Mar30.100309.8447@metro.ucc.su.OZ.AU> <210003@hpsgm2.sgp.hp.com> <1991Apr7.055320.9091@metro.ucc.su.OZ.AU> Sender: news@genrad.UUCP Reply-To: rep@thor.genrad.COM (Pete Peterson) Organization: GenRad, Inc., Concord, Mass. Lines: 22 In article <1991Apr7.055320.9091@metro.ucc.su.OZ.AU> peril@extro.ucc.su.oz.au (Peter Lisle) writes: >In article <210003@hpsgm2.sgp.hp.com> ngsl@hpsgm2.sgp.hp.com (Shuh Lit Ng) writes: >>There is one other rule that you forgot to >>mention: >> When an atom is at the edge of the box, >> a ray on either sides of the atom will >> be reflected. >>This feature is not very well taken care of in the 48 >>program, because the ray does not get reflected back >>to its original path, but instead goes to the adjacent >>row/column. Can this be corrected? > >You also mentioned something about the "original" version of the game. >Do you have the "official" instructions for the original version? I >have never seen the original version. My implementation was from >memory of a Commodore PET version that I have seen published in a >magazine some ten years ago. I have not seen the hp48 game, but if this is the same as the Parker Brothers board game, there is a 1978 rule book which has about 8 pages explaining the rules, one practice game ( 1 page) and 14 pages of solitaire play lookup tables and game solutions.