Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!brunix!omh From: omh@cs.brown.edu (Owen M. Hartnett) Newsgroups: comp.sys.mac.games Subject: Re: harpoon Message-ID: <73794@brunix.UUCP> Date: 29 Apr 91 02:06:29 GMT References: <1991Apr28.225341.13085@midway.uchicago.edu> Sender: news@brunix.UUCP Reply-To: omh@cs.brown.edu (Owen M. Hartnett) Organization: Brown University Department of Computer Science Lines: 30 In article <1991Apr28.225341.13085@midway.uchicago.edu> hui@rainbow.uchicago.edu writes: > > In harpoon, when run away from incoming missles or topedos, should one >turn the active sensor off so they may lost track of you, why computer >always ask you to turn sensors on? This may be because the anti-missile system needs the sensors to track the missiles. However, I have one problem, when you've found an enemy position, and the unit that detects it is shot down, you lose that enemy altogether. I would think that 1) you'd be better able to track it from different sensor stations, since it's position is currently known, some adjustment should be made for this and 2) you should continue to be able to "attack" it (i.e. it should remain on the board of detected enemy positions). what happens is my scout aircraft blunders upon a strong enemy ship position and, after radioing back its position, gets itself shot down. Now, it's like I've never found the ships. Now, I know that it's there - shouldn't the program keep it on it's discovered list? Also, I should be able to send out aircraft to attack it. When I do send out other planes, they usually don't detect it until they're right on top of it and get shot down. How far can surface ships go in a couple of minutes? -Owen . Owen Hartnett omh@cs.brown.edu.CSNET Brown University Computer Science omh@cs.brown.edu uunet!brunix!omh "Don't wait up for me tonight because I won't be home for a month."