Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!sgi!tarolli@westcoast.esd.sgi.com From: tarolli@westcoast.esd.sgi.com (Gary Tarolli) Newsgroups: comp.sys.sgi Subject: Re: Just how fast are these things, anyway? Summary: real GL speed Keywords: Speed, GL, Benchmarks Message-ID: <99552@sgi.sgi.com> Date: 25 Apr 91 13:49:42 GMT References: <558@rosie.NeXT.COM> Sender: guest@sgi.sgi.com Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 19 In article <558@rosie.NeXT.COM>, daves@martha (Dave Springer) writes: >I would like to know just exactly how fast a PI is, and all the other machines >SGI makes. When I say "how fast" I mean how many 10-pixel marketing lines can >you _really_ get from a client app to the screen; how many 100-pixel marketing >triangles can you _really_ get, etc. (this includes GL overhead, >transformations, clipping, and so on). Please include price information, like The numbers we report in our marketting literature are actually attainable in a real application. When we say the VGX draws 1 million triangles per second (or whatever the number is), you can write a C pgm to get that performance. The numbers all come from actual C benchmark programs. Now this doesn't guarantee your application can achieve these numbers, but if you write your code carefully and operate in the same mode(s) as the benchmark, you can. -------------------- Gary Tarolli