Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!crdgw1!uunet!stanford.edu!agate!darkstar!fuzzy!root From: root@fuzzy (Dr. Michael M. Cohen) Newsgroups: comp.sys.sgi Subject: swapinterval & tmesh Message-ID: <15121@darkstar.ucsc.edu> Date: 28 Apr 91 06:33:35 GMT Sender: usenet@darkstar.ucsc.edu Reply-To: mmcohen@fuzzy (Dr. Michael M. Cohen) Organization: Univ. of Calif. - Santa Cruz, Program in Exp. Psychology Lines: 15 A few questions from a vgx novice... If I've got swapinterval(2), for running on 60Hz console (at 30 frames/sec) should I put swapbuffers(1) when in 30Hz mode for NTSC output? I'm plotting about 1000 polygons (mixed 3&4 point) using bgnpolygon, (...n3f, v3f,...) endpolygon mode. I can do this (just barely) at 30 Hz. How much speedup in drawing time can I expect by using triangular mesh approach? (system is 4D/310-VGX-FX 3.3.2 16Mb) I am computing the vertex normals myself. Can the graphics hardware do this for me? TIA for assistance... MMC