Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!uwm.edu!linac!att!news.cs.indiana.edu!ux1.cso.uiuc.edu!mrlaxa.mrl.uiuc.edu!andreess From: andreess@mrlaxa.mrl.uiuc.edu (Marc Andreessen) Newsgroups: comp.sys.sgi Subject: Re: swapinterval & tmesh Message-ID: <1991Apr28.090720.9509@ux1.cso.uiuc.edu> Date: 28 Apr 91 09:07:20 GMT References: <15121@darkstar.ucsc.edu> Sender: usenet@ux1.cso.uiuc.edu (News) Organization: University of Illinois, Urbana Lines: 19 In article <15121@darkstar.ucsc.edu> mmcohen@fuzzy (Dr. Michael M. Cohen) writes: >How much speedup in drawing time can I expect by using triangular >mesh approach? (system is 4D/310-VGX-FX 3.3.2 16Mb) Quite a bit. I haven't used the vgx, but on PI's and GTX's tmeshes give dramatically better performance (since after the first triangle you're only passing one new vertex per triangle through the pipeline). >I am computing the vertex normals myself. Can the graphics hardware >do this for me? Nope. (Or does the VGX do something new? And if so - or if it could - would it be faster than a fast software algorithm?) Marc -- Marc Andreessen___________University of Illinois Materials Research Laboratory Internet: andreessen@uimrl7.mrl.uiuc.edu____________Bitnet: andreessen@uiucmrl