Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!milton!serval!yoda.eecs.wsu.edu!mkibler From: mkibler@yoda.eecs.wsu.edu (Michael K. Kibler) Newsgroups: comp.sys.sgi Subject: Clipping Problem with 4D/60T Message-ID: <1991Apr28.203916.12101@serval.net.wsu.edu> Date: 28 Apr 91 20:39:16 GMT Sender: news@serval.net.wsu.edu (USENET News System) Organization: Washington State University Lines: 24 Originator: mkibler@yoda.eecs.wsu.edu I think that I have seen this problem posted before, but I have lost that information, so here goes. I am trying to display smooth shaded polygons on my 4D/60T running 3.3.2. The problem arises when the polygons are clipped to the hither plane. It seems to incorrectly interpolate between polygons that are being clipped. I get the same results if I pass my own color info down or let the system calculate it using local lighting models. Is there a fix to this problem?? I have tried messing around with the viewport/scrmask and that mostly gets around the problem for the right and top part of the screen, but not the left and bottom. Thanks in advance. -- ---- Mike ( ~~ Radiosity is more than just heat! ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Michael K. Kibler INTERNET: mkibler@eecs.wsu.edu Elect/Compt. Engr. Dept. UUCP : ...uunet!eecs.wsu.edu!mkibler