Newsgroups: comp.unix.internals Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!barmar From: barmar@think.com (Barry Margolin) Subject: Re: X11 bashing Message-ID: <1991Apr24.223910.1517@Think.COM> Sender: news@Think.COM Organization: Thinking Machines Corporation, Cambridge MA, USA References: <1991Apr17.040918.12203@Think.COM> <.VXAREE@xds13.ferranti.com> <16818@chaph.usc.edu> Date: Wed, 24 Apr 91 22:39:10 GMT In article <16818@chaph.usc.edu> jeenglis@alcor.usc.edu (Joe English) writes: >>[Barry Margolin wrote:] >>> I don't think our image processing and animation people... >> >>Animation? Under X? The good animation stuff I've seen has an X-window >>acting as a mask in front of proprietary high-speed graphics stuff. > >If I remember right, the "..." in the >>ed line >originally read something like "would consider X to be a >usable environment for their needs." Why did you ellipsis >the quote? It makes it look like you're disagreeing with >Barry. No, he got it right. I believe the "..." was something like, "would consider a bunch of xterm windows to be usable". Most of our real-time animation work is generally done on frame buffers directly connected to the Connection Machine system. However, the CM graphics library is generic -- it can display on a directly-connected frame buffer or a networked X display. Since CM frame buffers are not as common as X displays, the developers generally use X output during development, and use the CM display for final, realtime runs. The general point I was making is that many people who use X *need* multiwindowed graphics, so a protocol that only provides a bunch of text windows is nearly worthless to them. -- Barry Margolin, Thinking Machines Corp. barmar@think.com {uunet,harvard}!think!barmar