Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!milton!hlab From: resst11@unix.cis.pitt.edu (Ryk E Spoor) Newsgroups: sci.virtual-worlds Subject: Re: Questions about BattleTech Message-ID: <1991Apr26.064915.11061@milton.u.washington.edu> Date: 25 Apr 91 13:30:29 GMT References: <1991Apr25.080804.14090@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: University of Pittsburgh Lines: 11 Approved: cyberoid@milton.u.washington.edu The BattleTech that I am familiar with is a role-playing game with a HEAVY emphasis on combat as done by giant robots (a la ROBOTECH). This is usually done on your typical tabletop with models, but I could see that it could be adapted to a VR combat setup rather well. But it sure wouldn't be much of an arcade game. Sea Wasp